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This game is close to being a 10/10 for me but once you understand the simple AI logic the game becomes a cake walk even on the hardest difficulty, and once you have beaten the game a couple of times you've seen everything the game has to offer. They also could have added more weapons to the sandbox, fix the weapons that are garbage and no one uses, or make the A.I. This mindset really misses the bigger picture since they could have added more content to the overworld map to increase the replay value. not only does that break many player ships it also broke some of the AI ships that were made without the changes in mind. From what i've seen, the devs had a huge problem with players making heavy cruisers and battleships (not even a very viable strat) so they blanket changed the system. Instead of lifting this game up after its success, the devs (for some reason) just kept deciding to mix up the battle mechanics invalidating many ships and fleets that took players hours to make. I even bought this game for 3 friends, so what i say is not me just hatin'.
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For me, the most disappointing part is the Devs. I'll first say that this game is very good for reasons you already know. I found myself really losing myself in my role as a Duke's son leading a fleet of loyal tarkhans into the jaws of death on a likely futile campaign of resistance and revenge. I didn't even mention the story, which for any Dune fans out there is a wonderful rip off. This game keeps you on your toes and rewards you for good strategic thinking and punishes you severely for being (like me) a dumbass. Very rarely did I have a set back that was not caused by my own oversight or incompetence. The slightest misstep and you will lose hours of progress. You are severely outgunned in a hostile environment with limited intel, and every move you make feels weighted. The feeling I get from this game is a lot like the old Silent Hunter games. The immersion, the interwoven strategic systems, the combat, the graphics, the audio design, it's all great. go bankrupt at least a dozen times while strike groups close in, arming their (what feels like) hundreds of cruise missilesĪnd yet this game has stolen my heart in a way few games have. leave countless men stranded in the desert with no fuel drive a Lightning directly into the open maw of an enemy strike group hit my own strike fleets with cruise missles slam irreplaceable ships of all sizes firmly into the ground In my roughly 34 hours I have managed to: Your browser does not support the video tag.īattle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy.I suck so bad at this game.
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